Learning Objectives

  • Identify and compare disciplines within UX

  • Identify the factors that contribute to great user experience design

  • Review common job responsibilities of entry-level UX designers

  • Review teams that UX designers often work with

  • Explain how UX design jobs are influenced by company size and industry

  • Explore job opportunities available upon completion of this program

  • Define the field of UX and explain its importance for consumers and businesses

Learning Objectives

  • Complete an empathy exercise to understand users

  • Build an empathy map

  • Explain user pain points

  • Create personas

Learning Objectives

  • Build a goal statement

  • Outline a user flow

  • Create big picture and close-up storyboards, and understand when to use each type

  • Explain the difference between low-fidelity and high-fidelity design

  • Describe the purpose of wireframing in the design process

  • Apply the basics of drawing

Learning Objectives

  • Explain why and how to include data privacy in user research

  • Build a script for a UX research study

  • Determine participants for a UX research study

  • Define Key Performance Indicators for a UX research study

  • Describe how research questions inform research methods

  • Plan a UX research study

  • Define the steps in the UX research process

  • Identify examples of common UX research studies

Learning Objectives

  • Define the role and purpose of a mockup

  • Create a mockup in Figma

  • Apply foundational elements of visual design to mockups, including typography, color, and iconography

  • Use grids and containment elements in mockup layouts

  • Demonstrate the benefits of using negative space to improve mockups

Learning Objectives

  • Explain the purpose of responsive website design

  • Explore the basic features of Adobe XD

  • Explain the importance of understanding user needs, behaviors, and motivations

  • Develop personas

  • Conduct user research to create user journey maps and identify pain points

  • Write a problem statement

Learning Objectives

  • Understand the benefits of paper wireframes

  • Create paper wireframes for a mobile app

  • Create digital wireframes for a mobile app in Figma or Adobe XD

  • Build a low-fidelity prototype for a mobile app

  • Plan and conduct a usability study about a low-fidelity prototype

  • Analyze and synthesize the results of a usability study

Thank You!

For taking the time to review my education.

If there's any room for improvement, please feel free to let me know, as I appreciate any opportunity to grow! (rhyme totally intended)


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